Sunday, October 7, 2007

Monster 1.11b: Tier List and Discussion

Well Monster 1.11b has been out for about a week now and of course like with any game, There will be speculation about who is good, Who is not good etc. But I have a strong feeling now that everyone is very much playable. I Might have to excuse aleksander from that previous statement because he completely garbage. In contrast to my last post about tiers This is what i believe tiers are after experimenting and playing against various people.

Tier list:

Unknown Tier:

Ryougen???: Now there are things that make me believe that ryougen is still the top character in the game, And there are things that make me disagree. Ryougen still has the range and the raw power that he had in the previous versions of the game. Insane poking speed despite his huge size and the ability to control all ranges with realitive ease. Now while he still has these things, My personal main problem with ryougen is his ability to combo. His ability to combo and do massive ammounts of damage at will has been completely taken from ryougen. He no longer has the "Easy mode" combos. While this is a good thing, The new system changes didnt allow for ryougen to come up with newer combos, it limited his combo ability alot more than i believe that it should have. I agree with the nerf in ryougen damage, But i wouldnt say remove his combos completely. His parry was even altered to not being as good as before. That change is also fine but it makes me wonder how good ryougen really is now. Even his 623a Catch doesnt have the same combo ability as before. I really dont know where to place him at this point in time, Though i am positive that alot of people will disagree with me, I have a right to my own opinion.

S tier

Othello

Yup this guy hasnt changed a huge bit. His 662a is much slower than before and is now punishable. However, his rushdown is just as good as it always has been. His damage isnt as great as it used to be but with a rushdown like his, i dont think you will have many problems doing damage. His poking game is still as strong as ever. Dominating almost all ranges with extremely long ranged and deceptive pokes. This guy is STILL a top character in Monster.

A tier

Siely

Woah, Did Siely improve or what? Her damage(like with everyone else) was severely toned down. But her Pressure and mix up game are what make her a VERY strong character now. Not to mention she can actually run away from you due to the fact that she has an air dash. Her air to air game is top notch. There arent many attacks that will be beating her out in the air. and to top it all off she is rather simple to play. A great starter character for anyone just getting into the game. If your interested in learning Monster? Learn Siely.

Right now These are the certain character placements. Everyone below them are actually currently still in discussion. Hopefully next time i can come to some sort of placement for ryougen.


Tuesday, October 2, 2007

Monster 1.11b: First thoughts and Speculation

Well now that the new patch has finally been released, I can finally rest easy knowing that now I have people to play with instead of consistantly testing things on my own all of the time. With that in mind I now have a chance to be able to tell what each and every character is capable of doing in a vs environment. I have only been able to test combos and tactics for 2 characters lately and i probably will only go indepth about those 2 characters. Monster's game system has also greatly changed since version 1.01 and Now requires a good amount of skill and understanding to completely use the system to its maximum potential.

Monster now has a "reset" system. This system resets your opponent at the point of contact when you hit them with an normal anti air or air to air attack(meaning any move that isnt a special move or a "C" move.) Upon the removal of the bursting system and the addition of this system, Monster took a really huge turn in the style of play that it had before. Where alot of the characters in monster were very offensive heavy, now Because of alot of the changes can actually be defensive and not have much worry about the burst system resetting the pressure situation for both players. Though before you could not combo after bursting Bursting still left the attacker at somewhat of an advantage if properly used with the point system. The bursting system could have been refined all together. But the Monster staff felt that the system should be removed all together to create a more technical turn. At least in my opinion.

Specific character changes in monster leave me to wonder what turn will the game actually make. Will the game actually take more of a traditional turn or will it stay on the beaten path of "Different game" I like difference. The same shit to me makes it really boring and unexciting to play. Monster however constantly(both good and bad thing) changing things up to keep me wondering what will be next. Alot of the characters got needed changes and some got unneeded changes. Overall i personally believe that monster right now is still very much good and is still very much alive. Its just a matter of keeping it that way.

With some of the more recent changes i believe i can still tier the characters based on the information that has been gathered

S tier
Ryougen/Othello(maybe)

A tier
Siely
Othello

B
Katze
Maya
Rail

C tier

Orju
Delga

Trash tier
Aleksander

*will finish updating when i am not so lazy*

Monday, August 27, 2007

Monster update

少数の月に更新するためにこのblogを残念なAM。 私はモンスターおよび私の自身の個人的なビデオゲームのずっと養育の現在の生産との助力と同様、他の事のalotととても忙しい。 しかし私は別の時にそのゲームの進歩を話し、示す。 適用がモンスターに変わる間、ここ数か月間の間モンスターの新版をテストするIve、私は相当数の事を渡ってつまずき。 日本の聴衆はモンスターが遊び幾分にくい信じる。 アメリカおよびカナダプレーヤーはこの事実に同意しない。 モンスターのテストは理解し実際に複雑またはにくいことができるゲームについての多くの事があると証明した。 ここ数か月間ののモンスターに作ったそれらのプロセス大いにより容易におよびよりバランスをとられるalotを行なわれていた変更は湧き出る。 それらの病気のリストのalotはこれを読んでいる人々のために変わる。

*Monsterに今現在円形のタイマーがある。 これは複数の理由のために必要だった:
1: より速いgameplay励ますため
2: 現在モンスターを演じているアーケードがお金の規則のためのそれを必要とするので。
everyonesの意見でタイマーはマッチが適切な遊び、区分と終わる実際に長い時間を取ることができるので非常に大いに必要だった。

モ ンスターのための*Theのごまかすシステムはあるのに使用したものをと非常に異なっている。 進水移動を行った後前にモンスターに、衝突のよい数のためのあなたの反対者をごまかせた、それからそれらは地面に説得力があ当る。 今ゲームは何衝突土地かへあなたの行くことあなたの発射筒の高さが言うと言う。 更に多くは、そこにこの新しいコンボシステムに基づくこれ以上の再開のcombosでない。 かなり興味深い変更のための作り

*すべてまたはほとんどすべての特性のspritesはredrawnおよび点のレンダリングによって生き返らせてである。 要するに。 特性は写実的な分解検査を得ている。 そして正直なところ、約時間のhahaha。

*転位システムはわずかに異なっている。 転移の技術は今極度の在庫を使うように要求する。 これは行われないもはやゲームの前のバージョンで前もって形成されたcombosことをのそのalot意味する。 どんなに新しいコンボの可能性のためのドアを開ける。

非常にすぐに上がるパッチを回転させる少数の推測されたうわさはここにある。

オンライン演劇システムを*updated
新しい特性または移動の*possibility
*new GUIおよびaは分解検査を与えた
段階を*updated

すべての上記は創作者によって確認されなくてところで述べられた。 おそらく病気の更新はそれについて後でこれまたは完全に忘れている。

This is for the japanese readers. it is a translated version of the below post

Whoa?? Remastery? About time son!

I am sorry for not having updated this blog in a few months. I've been so busy with alot of other things as well as helping with the current production of monster and My own personal video game, The Upbringing. But I will speak and show progress on that game at another time. Ive been testing the new version of monster for the last few months and while applying changes to Monster, I have stumbled across quite a few things. The japanese audiences believe that monster is rather hard to play. American and canadian players disagree with this fact. The testing of Monster has proven that there are many things about the game that could actually be confusing or hard to understand. well the changes that have been made to monster with in the last few months have made those processes MUCH easier and alot more balanced. Ill list alot of those changes for the people reading this.

*Monster NOW currently has a round timer. This was needed for several reasons:
1: to encourage faster gameplay
2: because the arcades that are currently playing monster will need it for regulation of money.
In everyones opinion the timer was very much needed as matches could take a REALLY long time to finish with proper playing and zoning.

*The Juggling system for monster is very different from what it used to be. Before in monster after you performed a launching move, you would be able to juggle your opponent for a good number of hits and then they would hit the ground forcefully. NOW the game says that the height of your launcher says how many hits your going to land. Further more, There will be NO more relaunch combos based on this new combo system. Makes for quite the interesting change

* All or almost all the character sprites will be redrawn and reanimated by dot rendering. In other words. The characters are getting a graphic overhaul. And to be honest, Its about time hahaha.

* the shift system is slightly different. The shifting technique now requires that you spend super stock. This means that alot of combos that were able to be preformed in the previous version of the game are no longer able to be performed. However opens the doors for new combo possibilities.

Here are a few speculated rumors revolving the patch coming up very soon.

*updated online play system
*possibility of new character/moves
*new GUI and a gave overhaul
*updated stages

All of the above were mentioned by the creator but where not confirmed. Ill probably update this later or completely forget about it.

Tuesday, April 17, 2007

Interview with the creator

Man its been a while since i have posted on this blog. But I figure i may as well get back to it and start busting out these babies. Anyway, today i got to interview the creator of monster in relations to his games ideas and thoughts on his game, other games, and his company. Mind you his native tounge is NOT english so anything that he may state that seems confusing just pass it by. This post is a personal one on one with the creator

AyaImmortal says:
Alright
AyaImmortal says:
My first question is what inspired you to create monster?
ShoK says:
Many games .
ShoK says:
Especially KOF98,VanpireSavior,TekkenSeries,StreetFighter ZERO3.
AyaImmortal says:
What about these games gave you ideas to create monster?
ShoK says:
These games didn't give me ideas mach, But these games supported me to make my ideas became to real .
AyaImmortal says:
Alright How much did they support you?
ShoK says:
These games are very good at ragulating .So They supported me to do regulate MONSTER with its system and gameplay .
AyaImmortal says:
Personally, I am playing Vampire Saviour, My character in vampire saviour is Gallon.
AyaImmortal says:
I love the tekken series, And i played alot of Street fighter zero3 Growing up
ShoK says:
I see .
ShoK says:
You could see the same things between these games and MONSTER .
For example, The combotation of MONSTER look like Tekken .
AyaImmortal says:
Yes, On that topic. It seems you are using 3d animations in a 2d playing feild.
AyaImmortal says:
Is this correct?
ShoK says:
It's different .
The Tekken Combotation is that ,
The character who is doing combo is staying on the ground but the opponents is on the air .
AyaImmortal says:
So you used tekkens Combo Juggling system in a matter of words?
ShoK says:
I don't sure about that because I didn't know tekkenn combotation system very much .
ShoK says:
But I think it is very good at looking and gameplay .
AyaImmortal says:
Who is your favorate character in tekken?
ShoK says:
If the character on the air both, it must do anything so fast and very difficult .
ShoK says:
I like ArmorKing .
AyaImmortal says:
Thats cool, I am a Jin and Baek player
AyaImmortal says:
But getting back on to the monster topic, How many characters are currently in monster(I am asking for those who do not currently know)
ShoK says:
Sorry I don't get it what you mean .
AyaImmortal says:
I was asking What the number of characters that are in monster at the moment
ShoK says:
You can use 10 character .
AyaImmortal says:
From personal playing, Each character is very different from the rest.
AyaImmortal says:
Which is really good because alot of games tend to have characters you can play alike in many respects
ShoK says:
I don't want same to the other game.
AyaImmortal says:
Currently, monster has plans of several modes of play. The more notable mode being Network mode.
AyaImmortal says:
Which allows players to play online against each other who normally would not be able to play.
AyaImmortal says:
What gave you the idea to include a network mode?
ShoK says:
It came from arcade game style .
ShoK says:
The most player didn't want communicate each other.

ShoK says:
That is one of the prpblem of that why many player didn't play online .
AyaImmortal says:
Currently in the USA, As vast of a country as we are. There is not much offline competition except for very few areas
AyaImmortal says:
And each are very seperated from one another.
ShoK says:
I see .USA is very huge (^^
AyaImmortal says:
Hehe, yeah It is.
AyaImmortal says:
Fighting games as a whole here are the least liked of all video games genre's
ShoK says:
Japanese player has that problem as you. But not too much .
AyaImmortal says:
Hmm
ShoK says:
I don't know about that but I am sure about that .
AyaImmortal says:
So Online play, is what alot of people look forward to in alot of fighting games because offline competition isnt avialable at all times.
ShoK says:
USA player has very high talent and they need more and more hard games .
AyaImmortal says:
I agree with you completely
AyaImmortal says:
So I personally believe that adding online play to Monster was a great idea
ShoK says:
Yes, I do the same .
AyaImmortal says:
Hopefully, Someone will create the magical netcode that will allow japanese and american players to play against each other
ShoK says:
That's very interest .
AyaImmortal says:
I know of quite a few americans who would love to play against the japanese players to get better and to have an overall different experience
AyaImmortal says:
How many people are currently working with you on Monster?
ShoK says:
No one currently and direct .
AyaImmortal says:
So as far as Monster programming is concerned you do all of the work?
ShoK says:
The most staff is my friends, and they are authrize to use their character on the MONSTER .Also I want them to send me some configurations .
AyaImmortal says:
Oh... It is really good to work with people who care close to you.
ShoK says:
The all data and system in the MONSTER were made by me .
AyaImmortal says:
Very Impressive work so far
ShoK says:
Thanks .
AyaImmortal says:
What is your friends opinions of your work in relation to monster?
ShoK says:
But out of the game, there are so many corporations from many people .
AyaImmortal says:
lets speak on that for a second.
AyaImmortal says:
8105Graphics was created by whom?
ShoK says:
By me .
ShoK says:
The people who is in 8105graphics. is only me .
ShoK says:
Other staff has own site or group much like yourself.
AyaImmortal says:
Yeah and im pretty glad you allowed us to be a part of your monster project
AyaImmortal says:
Do you intend on making 8105graphics a major corparation?
ShoK says:
I want to major but I don't think about that so real .
AyaImmortal says:
So you want to see how everything turns out?
AyaImmortal says:
Only time, work, and dedication, will tell in the end
AyaImmortal says:
What are your major plans for Monster?
ShoK@シェリーのエフェクト思いつかん says:
I have no idea for that .
AyaImmortal says:
What can players expect to happen in the future as far as monster is concerned? New characters, Story, modes of play, updates?
AyaImmortal says:
Also, if you could, Could you give me a little back ground of each character?
ShoK@シェリーのエフェクト思いつかん says:
Background? you mean, The storyline >
ShoK@シェリーのエフェクト思いつかん says:
?
AyaImmortal says:
Yes
ShoK@シェリーのエフェクト思いつかん says:
Each character has different world and storyline so I don't that is not sure about for real artist who create them .
AyaImmortal says:
Will a senerio mode be completed in the near future?
AyaImmortal says:
I personally Am interested in Orju Ryougen and Rail's story
ShoK@シェリーのエフェクト思いつかん says:
Yes, I hope (^^
AyaImmortal says:
alright
ShoK@シェリーのエフェクト思いつかん says:
Now I have something to do so I leave a few hours .
AyaImmortal says:
oh alright
AyaImmortal says:
Thank you very much

Saturday, March 24, 2007

Part one: Standard gameplay tactics and Strategies

Upon learning a new game, people tend to develop new habits, Comeup with new ideas and strats that may or may not work depending. The same is true for Monster. The more i play this game the more freedom i realize I have to come up with sooo many different things. I am sure that the japanese players and other american plays feel the same way. The ability to customize and develop your OWN style of play to me is priceless and monster gives that to you for free.

This section is going to focus on general things all Monster players should do. The things in this post could apply to all games in general.

1. Blocking

Now this might sound a bit retarded to even bother putting on this list. But Through several experiences I believe people take Blocking for granted or dont block at all. In monster blocking is alot different that other fighting games. In Monster you develop points(will be discussed later) The more points you have in monster you are at a type of advantage on your opponent(If your points are higher then theirs) This puts your opponent in a "powerbreak situation" Powerbreak occurs when 2 moves clash on the same frame. The person with the lower points will be powerbroken and whatever points they had will be added to the person who performed the powerbreak. This is why blocking In monster is important. When you have more points than your opponent you kind of keep them in a confined attacking state. Meaning that They have to be very careful with attacking so much or they are going to lose alot of life thus putting you back in control of the match up. You can be guardbroken of course due to high low mix ups. Ryougen, othello, and Siely have the best "high/low" mix ups in the game. Blocking the "mix ups" is not an easy thing to do especially if your opponent keeps mixing up(I will go into mix ups a bit later) Blocking your opponents attacks puts pressure on you but also puts pressure on your opponenet in Monster. Attacking has to be mindful and intellegent in order for you or your opponent to be successful.

2. Points

This will probably be one of the most important things to remember in regards to monster, The point system. You generate points by doing several things

*Blocking
*Landing hits or combos on your opponent
*Throwing your opponent(only throws with actual"hits" do this)

As explained in the last section, Points are very important with in gameplay. They can net you attacking advantage OR defensive advantage depending on your situation.

*Ex: Attacking advantage
Player One: Monster Othello
Player Two: Tranquility Orju

Othello is known for being the most offensively based character with in the game of Monster. His combos generate alot of points, giving him attack advantage over his opponent. IN this example othello with have generated14 points through a combo. Orju will have generated 4 points through blocking. Now Orju is at a heavy disadvantage because Othello has higher points, Orju Will be risking being powerbroken if one of his moves clash with Othello on the same active frame. So if Orju was to try shifting out of an attack string and othello decides he wants to use a move that will connect on him at the same time that Orju attempts to shift, Orju will be powerbroken for 18 points because his points will be lower than Othello's points.

*Ex: Defensive advantage
Same characters as above

Now we are going to take the above situation and just change the point value and the outcome. Orju has 14 points from blocking now and othello has 4 points from landing a 4 hit combo on Orju. Both of them use an attack on the same active frame(for the sake of arguement we will say the shift at the same time) and Orju breaks othello for 18 points due to his points being higher.

Points are reset through out the round when a new combo is started or a new block string occurs. You can also use the pointsystem as a way of baiting your opponent into resetting their own points hehe. Alot of tricks you can use With the point system. In another post I will go into detail as to how to take advantage of your opponent having higher points.

3. Mixups and Movement

This is EXTREMELY important when attacking your opponenet. Mixups arent really to easy to explain with out going into alot of detail. The best way to discribe a mixup is as an attack pattern that breaks your opponents defensive options. If you are successful you have just"mixed up" your opponent. There are several types of mix ups:

*Throw Mixup
*High/low mixup
*Repetition (aka the same shit) Mixup
*Crossup mixup

Throw mix ups and high/low mix ups are very commonly found in alot of match ups. Throws are great for opponents who love to block all of the time while high/low mix up are good for confusing an opponents gaurd. Repetition mix ups arent really mix ups. Instead they lead your opponent to believe you are going to mix them up and then you continue to do the same thing. Thus setting them up for later potential mixups. Remember that repetition often becomes very predictable and easy to counter( as with all mix ups) so be sure to be careful using mixups. Cross up mixups. Confuse your opponents gaurd by changing the direction in which they block Freedom Orju and Freedom Ryougen are famous for these types of "mixups". Not all characters are going to have the same mix up options. So it is up to you as the player to figure out what options work best for each character in a specific situation.

Movement is also very important. Knowing where to be and how to get there is very important. Using movements such as forward dash(66) and backdash(44) are key components to movement and overall attacking and defense. Movement also allows you to properly space your moves(Spacing will be explained in part 2) Jumping is also very important when you want to escape certain situations however jumping for certain characters isnt as safe as others. So jumping must be used in a very intellegent fashion.

Key things to remember about movement:
* You never want to put yourself in the corner for the most part. some characters who's mix ups involve you to be in the middle of the screen(ex: Freedom maya) Are often very useless in the corner. But The majority of the time you do not want to put yourself in the corner. It makes escaping pressure situations VERY HARD on you and very easy for your opponent to keep you there.

* Backdashing is good to use everyonce in a while. Using backdash on a repetitive basis is now punishable so if you are thinking of doing it over and over, Think again. That will get you nothing but failure and a lot of pain the come with it. Be smart about how and when you backdash.

Part2 will cover more advanced gameplay tactics such as Combos, Spacing, and situation escapes.

Tuesday, March 20, 2007

DIfferent Strokes: Maya & Rail

Been messing with the new patch since its official release and I must say im both disappointed and impressed at the same time. The patch brought forth quite a bit of new suprises for most people. Changed alot of character outlooks and created new possibilities as far as combos and gameplay is concerened. Maya, While once one of the best characters in the game, Took the biggest hit of all the characters in the game. While most changes were thought to be improvements turned out to be horrific changes.

Maya's 236A took a serious hit. Being turned into a different move all together, This move is alot less useless than it used to be. Beforehand, Maya could seriously do some major damage with this move. Now the move is next to useless(outside of being shifted. We will get to that later) She recieved a new j.2c move which at first everyone thought was an overhead. Not even close, The move can be cancelled into an air version of 236a. But the move is so bad as it is, Why even bother with it in the first place???? Its just that shitty. In order for maya to be any sort of a threat to her opponent she has to be shifted now.( much like orju) If maya isnt shifted, then she isnt worth jack shit. Sad but true, Maya has taken a huge leap to the bottom of the barrel.
The worst thing of all is her forward dash. At first, I thought that making her forward dash have more range and giving it more speed would be a good thing considering her old dash was pretty ass already. NEGATIVE! Couldnt have had a bigger mistake. Her forward dash now has even LONGER recovery then it did before. A huge mistake that was made and needs to be fixed. Maya really got the shit end of the stick. Maybe in the next patch, We can hope for actual"improvements"

Now rail didnt really get any new changes, however There seems to be alot of people jumping on the rail train. Xiii, Xaqshinor(who already played rail) and Turbovec have all decided to jump on the Rail train. Rail seems rather random. I have been considering taking him up as a second main character but I am starting to notice rails bad matchups. Othello, Siely Katze, and Orju REALLY give rail headaches. Learning to properly use rail is pretty hard considering his spirit ends up in random places at random times. Rail reminds me of Testament from Guilty gear. When the skull hits you and the crow is attacking you have to constantly be paying attention to the pattern that was used at that point in time to know where the next hit will be. It is very similar with rail in that respect. While most rail players tend to run away, Jump around doing random nonsense. The ONLY Rail player(other than fooligar who isnt a rail player) Who is using Rail the way that I believe he should be played is Xiii. Using the Tranquility shift for Rail is hard in that of itself. Xiii is learning to attack and Use rails spirit as defense. Xaqshinor has a decent rail in his own right. But he gets caught in patterns. Xiii does too but he is learning around those. I play Freedom Rail. Freedom rails range and speed on alot of moves arent the same as Monster rail and Tranquility rail. So I am starting to think that Freedom rail is the weaker link out of the Rail group.

Hoping that the mistakes of this patch will be seen, Maybe maya will get some legit changes in the next patch that wont hurt her too much anymore, because now. Using her is next to useless in all respects.

Sunday, March 18, 2007

1.01 Patch released: Gameplay analysis

Alright its been a few days since the new patch was finally released. Alot of hard work went into the release of the patch and it was thought that this patch would have very distinct changes to the gameplay. In a nutshell, It did. Maya has completely went from the Easy mode character that she once was to a much more technical character. It was Shok's intention to make maya more techincal due to the fact that she was so simple to use in every aspect. Giving maya a new move and giving her some new portals really nerfed her. She is nolonger the goddess of the game rather she might be subjected to midteir status. Siely has also recieved soem improvements. She has a really wicked mix up game now. She now has a new air backdash that really helps her out. She can actually run away and keep running until she has a shift meter. She did get some nerfs in tranquility though. Air 214B is now punishable and DOES NOT cross up in the corner anymore(that was SUCH a pain to deal with) But now its gone.

Delga REALLY got hit hard, This command grab now is no longer completely invincible unless it is in tranquilty shift. That is REALLY good news for alot of players who had serious problems with the grab. Pretty dark day for delga players(namely spootz=P) due to the fact that delga can NO longer do OTG Super grabs. Those used to land over 60% life easy for delga. Just a little too powerful. Now its gone. Kinda most of my character breakdown for delga. I think i might take a break on the character break downs for a little while.

I played a pretty awesome set this morning with a player by the name of RogueYoshi. We had some pretty nice games today. Something i want to point out about our games was Freedom Othello and Freedom Orju. Freedom othello is really good now. His rush down is really solid and EXTREMELY hard to break through. A+B is really fast and nets othello lots of frame ADV. You cannot jump out of his rush down, Ive tried several times lol. It just doesnt work. Rogue played othello very wisely Much props to him. I was playing Freedom orju for alot of matches against Rogue. His rushdown at first seemingly had no gaps whatsoever. It took alot to adapt to his style with othello. It was very impressive. I caught on later on and started rushing him back. Freedom orju(while mostly unchanged), also has a really solid rush down Against othello Its hard for Freedom orju to get in. He has to work around othellos LONG pokes, Which Rogue used very well. To close this Freedom othello is going to be a really dominant rush down character. Probably the best in the game.

Wednesday, March 14, 2007

Monster: The Beginning

"The beginning" is the name of the american monster combo movie. What started out as a collective video from the community only came down to 4 people creating the combos for the entire video. No worries though, I had alot of fun coming up with new combos for Othello and Orju. This video doesnt push the limits of the combos that are possible in the game, rather, it shows the skill and execution of the people who helped make it. Alot of the combos in the video were pretty hard to come up with since the game itself has pretty flashy combos already. So we had to take it a step further.

As far as the video itself goes. I cannot stress enough that it WAS a rush job and it LOOKS like complete and utter shit in terms of quality. No worries though. The next video will look 10000% better than this one with very very very new combos and a completely new outlook on Monster as a whole.

I would like to extend my thanks to the guys that helped with the combos of the video. Spootz fooligar and Xiii. With out them.... well i prolly could have made the vid myself <3. But it was best that these guys helped with the combos. They all worked pretty hard to make awesome and unique combos for the video so thanks guys!

1.01 is RIGHT around the corner and Shok mentioned something about"monster mode" Which in essence might be completely different from "monster shift" I am still trying to figure that one out.

Ill post up the rest of delga's character breakdown at another time.

http://www.sendspace.com/file/wof3az THis is where the video can be downloaded like i said. DOnt expect much lolz. Its pretty crappy

Sunday, March 11, 2007

Character Breakdown: Delga

As of late, There have been alot of people playing Delga. Most people have been taking him up due to his overpowered command grab(41236A) The command grab allows for so many damaging possibilities both burstable and unburstable combos alike. I stated something earlier in my blog about Delga having to use his command grab to win matches the majority of the time. I would like to state that I have been proven wrong in that statement.

A really good Delga player named Spootz proved me wrong in this aspect. Showing me that delga can indeed be a threat with out having to whore the command grab. Rather using it when the opponent least expects it to be used. Delga has pretty decent zoning tactics to keep his opponents in the range of his liking. 22b used at mid-max distance of the opponent can really be annoying to the opponent because the opponent has to think of ways of getting in. If he does something stupid, then he will be punished with ease by delga. He can and WILL command grab if you are running in on Delga. Rushing Delga mindlessly will only lead to you dying faster as his combos deal really good damage.

Delga's main spacing tool is 2b xx 214a. The sweep has decent range and speed. It also combos into 66a 623B xx shift into random combo. In freedom This has potential to do more than half a life bar. At somepoint i will ask for replays of this and post them in this blog post. 22B as already stated is pretty good at keep an opponent out and keeping them away. Use this for when you want to try to create some distance against rushdown type characters(katze, ryougen, siely, and delga mirror is especially important)

As the last part of part one I will try to explain Delgas command grab uses. Really this move is nearly all purpose. Anti rush, Anti defense, and sometimes even can be used as an anti air with the use of a backdash. You can tick into the command grab but honestly there isnt a real good reason for it. J.a is probably his best tick as far as the command grab is concerned. It kinda sneaks up on you. Sometimes even though you can know its coming you dont expect it. A few other ticks are 66A 662A and 2A. Also keep in mind that you CAN combo his command grab from connected normals. This leads to many many damaging possibilities. If you manage to connect 2A or 66A you can command grab on reaction and deal alot of damage using various combos. One last thing in regards to the command grab. The command grab has alot of invinciblity frames in it. Meaning you can use it to grab through character attacks, specials and even through some supers. If your going to learn Delga make sure to find every possible instance that you can use the command grab.

In part 2 of the break down ill explain delga match ups combos and some replays to help out newcomers.

Tuesday, March 6, 2007

Character Breakdown: Orju pt 2

I was going to add to the addition from yesterday but I decided against that due to the fact that i actually learned some more new things in the last 24 hours of playing monster.

Orju while non shifted can be dangerous but isnt really a threat to some characters. Orju has pretty easy BnB (bread and butter) combos His standard combo being 2ab5c 662c 214a. That is his standard bnb. With this bnb, he actually has the ability to do alot of damaging shift combos pending on the shift of course. Not really going to go into too much detail about his combos here. But i will probably focus more on how to play the character instead and different match ups. But remember to keep his Bnb in mind through out this entry.

Match ups:

Orju Vs Katze: Pretty easy match up actually. If you suspect katze will wake up with 623A, as Orju, You can actually hit under the move of at max range with 2b to avoid it on wake up. If katze decides that he wants to backdash on wake up instead you can use 662C or 662b against them to attempt to punish the move. Even if they block it they arent able to do anything in retaliation AFTER the backdash because they are forced into a neutral situation. THis works on pretty much all characters so keep this in mind. Watch out for katze's overhead too. Its a pretty weird move thought it is pretty slow, on block it does have advantage on it(not exactly sure how much though because we dont have access to frame information) With this in mind you wont really be able to retalitate with anything. So best option would be to backdash(orju has a really good backdash) and then punish the move as it whiffs. Katze CANNOT take to the air against you because almost any move that he can do against you will be completely beaten out by J.C.

Katze also has really quick low attacks as well. His 2c reminds me of db+1 in tekken 5 from jack-5. The move is stupid fast lol. So you have to be on the look out for those moves. You shouldnt really have too much of a problem against katze. Just make sure not to jump in on him. and you should be fine.

Orju vs Maya: This is the match up where T orju really begins to shine. He can take advantage of the fact that maya has no ground overhead. Now at first you might be like" why does that matter???" Well If you think about it. It means for the most part Orju can just block EVERYTHING maya does to build up his points. By doing this he can keep maya completely at bay when he is shifted. For the most part, Maya cannot do anything to stop him any attack she does will be completely stopped by being powerbroken when orju is shifted and green "nature" enchanted. He can powerbreak at will against maya because she doesnt really have a high low game; Not that maya needs one or anything. Maya just cannot get around orjus ground and air pressence while he is shifted in Tranquility. If maya does start getting in on you just be patient and look for your chance to powerbreak or shift out of the situation. This is a match up that T orju owns for the most part. So in this match up, I suggest playing T orju all the way.

If maya is using tranquility, Make sure to try keeping her from gaining her shifted 236A. This move will cause you alot of problems. Try to trick the shadows (236b) Running backwards making them pretty useless. If she uses them properly They will become a serious pain in the ass. Alot of maya pressure is based on her ability to soft lock her opponent down you have to make sure that you are constantly pressuring maya to keep her from gaining ground. While you are unshifted, You dont really have anything on maya. She has better everything for the most part. Just try to prevent her from gaining ground and you should be fine.

Orju vs Delga: Now This is a odd match up. There isnt really too much to say about the match up. If delga jumps do jumping C to beat him out of the air. If delga stays on the ground try to keep him away from you so he doesnt grab you. If delga manages to land a grab on you, YOu are losing alot of life. So going close to delga isnt really a good suggestion lol, Unless you like being grabbed all day of course hehe. Just keep your distance. When delga comes in at you, You have to pretty much hit and run the fuck out of there. Get your damage in and roll the fuck out. best suggestion i can make at this point. F orju does really damn well in this match up because he is so damn fast. Probably the fastest character in the game while shifted next to ryougen.

Orju vs Ryougen: OMG, This match up is just silly. Ryougen has you beat in so many damn ways it will make your headspin over and over. Well, That isnt exactly true, Tranquility orju has a really solid chance of beating Ryougen. Staying in ryougens face is a pretty good idea. Try to bait his counter(623a) and his parry (4b) and then punish his ass hard as fuck. IF he manages to hit you, Kiss your life bar goodbye lol. The man is just too powerful. You cannot do anything really against his jump ins. Being patient is probably your best bet. Just sit tight and wait for the right time. You can win the match up as long as you play smart against ryougen. He has longer pokes then you do so you arent going to be out ranging him in anyway. Zoning for the most part will not be happening. If you are enchanted (non shifted) try to land some dots around the screen to make it harder for ryougen to get in on you.

These are the match ups as i have seen them very recently. I will post more match ups when i play more match ups against other characters.

Monday, March 5, 2007

Character Breakdown: Orju

Well, I Think that it is about time to start breaking characters down as much as we can. This game is consisted of many different types of characters with very unique playstyles and moves. The game is VERY balanced as far as alot of characters go(with the exception of ryougen; Who deals insane damage with very little effort much like othello) But This portion of the blog is going to focus on Orju.

I have been playing orju ever since the release of Monster. The fact that he is a rat who is "half human" is awesome lol. He has cool looking moves and has very awesome chracter design and development. He has the ability to rush down and the ability to sit back and wait patiently. Orju is a very well rounded character. Coupled with alot of different skills from various different plays and playstyles, Recently People have been starting to pick up orju. He has alot of tools at his disposal that take care of alot of characters. His match ups, While at first were thought to be completely beyond hope, are suprisingly in his favor or even with. Some match ups he does have a problem in, But he has no "unwinnable" match ups.

Monster orju is pretty shitty honestly. He doesnt really have shit going for him other than a crappy ass timestop that is only good if the opponent is in the air. Good luck with that one. His specials are pretty ass while shifted so they dont really do him any justice so dont even bother using them.

Tranqulity Orju is REALLY good. Possibly Orju's best shift mode. Standing 5c shift enchanted(Shifted 236A) Dubbed"Powerbreak HAX" Is a really REALLY good move. When the move starts up it allows the controller(orju) to create a ring that has a really large range. When this move is used if your opponent attacks with in the rings range(even the outside of the ring), then it will powerbreak the opponent if you have more points then them. In most cases Orju will probably make sure he has more points than the opponent. A smart orju player would anyway. Orju also has "unblockables" with his Green dot(236b Shifted). Its a move that poisons the opponent as well and they lose a small ammount of health for a good period of time. This becomes really useful when your opponent is low on life. Though it will not kill the opponent, It does chip away really well bit by bit. 214a with orju shifted is your"oh fuck I need to get out of this shit" move. Shift enchanted 214a leaves a trail of leaves behind. This move become a really REALLY good move for His wake up game keeping pressure on the opponent and allows for a free mix up. The only move that doesnt really do too much for Orju is 623A. It's ok, but the move still cannot be used as an anti air unless enchanted by any enchant. Pretty depressing hehe.

Freedom Orju is wow, I mean wow. I have seen some INSANE shit with freedom orju. That is probably because I do most of that crazy shit with him lol. Oh wait... I do ALL of the crazy shit with freedom Orju. He has really good mix ups and a really solid pressure game. Nice frametraps and REALLY damaging combos midscreen and corner. Shifted 214a can create unlimited mix up potential if used properly. Freedom Orju also moves really fast with the use of 214A. The move is just silly and should be used to create mix ups. If the move is enchanted while shifted the blue trail is unblockable AND it knocks down. This could lead to all kinds of tricks for Orju. Orju's throws become VERY important in freedom mode because one throw could mean you taking half a life bar with just one shift. Too powerful( well not really i just say that)

Ill update this entry when my hands arent tired lol

Sunday, March 4, 2007

Change of Thoughts....

Well, It would seem in my last post I talked about tiers. And why some characters were placed the way they were placed in both american and japanese tier listings. Funny thing in regard to the tier lists is that So many things can change the outcome of how the tiers are looked at. The game is still fairly new and people are starting to wonder who is the best character(well not starting its been something people have been talking about for a long time) We already know that Ryougen is a Top character. Let me rephrase, THE top character of this game. But the uppertiers to me seem a bit shakey. The characters that tend to stand out the most with me would be, Othello, Delga, Maya, and (OMG) Orju. These 4 characters are standing out to me alot. As of late, I have been wondering where these characters place. Its really becoming puzzling to me.

Othello, while orginially being thought NOT to be a top character has really started to prove to me otherwise. Infection(blood we will call it for not) Is really good. It is all purpose; the move is THE anti air and the anti rush of the game. Ignition stops both of those things from happening and then some. Othello is also really easy to combo with and both monster and freedom othellos are very formatible. I have been playing with freedom othello for a little while now. And while he doesnt have very damaging combos on the surface, He does have un-shiftable combos in both the corner AND midscreen that really help his game make up for what he doesnt have from monster mode. I personally REEEEFUSE to use monster othello. To me it just seems"too easy". Othello Would probably be the only character that i see equal to Ryougen in tiers.

Maya at first glace seems kinda basic and simple to play. While this isnt the case for her, she is quite hard to get used to and play properly. Most people who just start playing maya spam 236a like its the best move ever. In previous versions the move used to cross up an opponent at random. This was removed in version 1.0c( we are currently on 1.0d) I have been speaking with the japanese players in regards to all characters and they firmly believe if maya had a better forward dash, She would be a very broken character. I Just might have to agree with this. Maya is extremely solid in both offense AND defense in her respective shifts. I do now believe that maya is a TAD bit overrated. Yes she is good. Yes she is a very solid character. But i dont think she measures up to the above mentioned othello or the next few characters that I am about to mention. She has the tools and the ability to beat every character in the game. But for some characters she has to work alot harder than Ryougen, Othello or even delga has to.

Delga COMPLETELY destroys your ground game with his command grab. It makes no damn sense how fucking good that move is. That move with out the shadow of a doubt MAKES delga. Not even makes delga a threat. It just MAKES him as a character. If delga didnt have that grab, He would be complete shit(no offense to delga players). Delga doesnt really have good pokes to speak of. His 2b is good at a distance for zoning. BUT WHY DO THAT WHEN YOU CAN JUST MASH COMMAND GRAB LOLOLOL. Not to mention off of a simple powerbreak of only 1 point delga CAN take off about 3k easy. Delga is a powerhouse and shouldnt be underestimated. The only thing that would keep me from making him top tier would be the fact that ryougen shuts him down completely. I personally believe othello and delga is a pretty even match up. But Its all a matter of thought.

Orju, Now I know what I said about orju in my last post, And some of it holds true, but as I have been watching and paying VERY close attention to how orju plays, The more i realize that orju IS NOT A LOWTIER CHARACTER. Honestly I cant even consider him a Mid tier character either. I think he is top 3 honestly. Orju can powerbreak WITH EASE against any character. His combos deal a large ammount of damage and getting in with orju is shockly easy. In the last few days I have had VERY little problems getting in on my opponent using orju. No matter what character they used. Othello, Ryougen, Maya or even siely and delga, Orju, in my opinion, Is a VERY wellrounded character. Against othello, Seems a little off considering othello outranges orju in every way. But orju is quite fast and can move around othello. Orju has a REALLY good back dash(not to mention cool looking as fuck) and his level 1 supers are worth stocking up(if you use freedom) Tranquility mode has no real reason to stock up supers, Green enchant is a super plus some other shit. Orju Also has good "anti-backdashing" tactics as well. If an opponent was to mash backdash against orju, then they are really asking for pain. The ability to powerbreak at will is too good to ignore. It is something that all orju players should learn to use. It isnt easy to use the ability but once you learn how to use it, Its just too fucking good.

My thoughts on the tiers are as follows

*S class: F Ryougen, M-F Othello
*A class: F-T Orju, T-F Maya
*B class: M-F Rail, All Shift Delga
*C class: T Katze
*D class: T Siely
*E class: Aleksander(doenst fucking matter what shift lol)

This is how i see the tiers as of right now. If not for Ryougen or othello having an overwelming advantage against the lower characters, I would probably have Orju being top 2. Not fan picking or anything. This is just my opinion of how things look as of right now.

Wednesday, February 28, 2007

Monster: Tiers and Character Thoughts

As it would seem that both the japanese and the americans have both come up with a tier list for monster. Ironically, The list for the most part doesnt even begin to look alike lol. Each character has a fighting chance(Yes even Orju and Aleksander) The characters in this game for the most part are very unique in different ways. I will explain this in a little bit.



The current American tier list is as follows:

  • S: Othello, Ryougen
  • A: Maya
  • B: Katze
  • C: Orju / Rail
  • D: Delga / Siely
  • E: Aleksander

Now at first glace this list might look completely accurate according to how the americans play Monster. We play the game slighly different from the japanese. The japanese play the game in more of an "offense is defense" As you will be able to tell when I post the japanese tier list. The americans for the most part however tend to play more defensively to that of the Japanese. Most japanese players do not use the "Powerbreak system" Within monster the ways that most of the americans use the system.
  • S Ryougen
  • A Maya
  • B Delga
  • C Othello / Rail
  • D Siely / Katze
  • E Orju / Aleksandr
The list above is the japanese tier list. Now you will notice alot of differences with in the tier list than the american tier list. As you can see Ryougen is S class in both lists. So there isnt too much confusion there. Nor is there with maya. But the rest of the list is almost completely different then the american list. I will try to provide an explanation for each character as well as my thoughts on their listings.

Ryougen

Explaination: Ryougen is just too good. He has really fast pokes, Really good range, damaging combos,2 parries(one is actually a counter 623a), and almost no bad match ups depending on shift he is using. However some matches are harder than others, it doesnt affect his placing on the tier list due to the fact that he is just too good. He is a very complete character. Not to mention he isnt too hard to use. I mean while he isnt an easy character to just plug and play, Ryougen does take a good amount of skill to be decent with. You arent going to win matches with ryougen mashing out combos. It just isnt going to work.

My Thoughts: I personally use Ryougen as a main and as a really fun character to play as. I use him in freedom shift which I believe is the optimal shift to use him in. His moves become faster and he deals really insane damage off of landing a single hit( reminds me of playing 3s chun but a lot more mindful) Ryougen IS the top tier of Monster.

Othello

Explaination: Othello is a mixed bag. The americans believe he is a top tier character due to the ammount of damage he can do at ANY point in the match. While the japanese say that Othello is pretty damn slow compared to the other members of the cast(second slowest next to delga) While that could be possibly true othello is still a powerhouse. Dealing INSANE ammount of damage anywhere on the screen with only using a shift(not super) has really good mixups and Othello also has one of the best anti airs in the game. This being ignition(a+b) when the opponent is infected by the blood. Othello has alot of things going for him, That is for sure. He also has alot of things going against him as well.

My thoughts: Othello is NOT a top tier character to me. After playing him in all shifts. I believe othello is only good in monster mode. Freedom damage is just too weak and he also has really hard to perform combos. Tranquility has little to NO combo potential while shifted. Monster is really powerful for othello and gives him alot of options as well as damage. If you want to play othello Just play monster othello. One last thing on othello, Othello is considered by quite a few people to be "mindless character" This means he can mash out combos at very little difficulty. But that says nothing for his gameplay. It takes a good ammount of skill to play any character in this game. This statement is also true for othello.

Maya

Explaination: Maya has really good mix ups in freedom mode. Monster mode doesnt really give her too many tools that freedom and tranquility give her. Tranquility has all kinds of tricks for Maya. Maya has a shield that lasts for a decent ammount of time. This shield gives her one hit of autogaurd against an opponents attack. This becomes really useful when applying pressure in tranquility mode. Her shadows are also really good in this mode because they set up for all kinds of different tactics such as unblockables and really really powerful pressure tactics. Freedom gives maya the ability to move around the screen effortlessly. She also has REALLY hard to block mix ups in freedom mode. These things make Maya a really good character to play as. Not to mention Maya deals really good damage when given the ability and she also has really good pokes. The only downside to maya is that her forward dash is garbage but that isnt too much of a set back. It just makes her not broken =P

My thoughts: Maya IS and always will be a top character in my eyes. She just has too many tools to keep people away from her or to keep on her opponent. For this reason Maya is placed very very high in my opinion.

Orju

Explaination: Well, The americans and the japanese REALLY disagree with orjus placement. Orju can be a powerhouse when used in the right hands. And can really set it off once he gets going. But Orju doesnt have too many tools in all shifts to maintain a good standing. Tranquility Orju is his best and Even then I cannot agree with the americans on this. I've been playing Orju for a good while and I have tried all shifts with Orju. Orju to the japanese really just doesnt cut the bread. Most of his moves HAVE to be enchanted for him to be somewhat effective in a match. Most of Orju's moves are garbage without enchantment. As sad as that is to say, That is true. Tranquility orju has really good Okizeme though. I believe that wake up game is orju's strong point He has several options to keep an opponent pinned down once he knocks them
down. That Makes orju a thread in that respect. Problem is actually KNOCKING an opponent down consistantly with Orju. Orju doesnt have any decent range on any of his moves. And He isnt exactly a combocentric character (outside of freedom) Not saying he NEEDS combos to win. But he needs to nail damage and pressure the opponent and outside of freedom, Orju doesnt have the ability to stay on the opponent. Tranquility he has the ability to play defensive. He has the ability to play offensive as well. Just not as well as freedom mode.

My thoughts: Being the ONLY freedom orju player. I can state that Orju is a low tier character. I hate to admit that. But he is. He doesnt have what it takes to be a top tier character and he has way too many shitty match ups to even be considered a top character. Maybe lower mid tier to low. But no where near top tier can I place orju.

My hands hurt and i need to take a break from typing in this thing haha. I know alot of people are going to disagree with what i have to say in regards to this post. But... It's just that, MY thoughts =P, deal with it<3.

Monster: The community And Misc Information

As it stands right now the monster community is pretty small compared to what it could be. We are trying our best to get monster noticed by multiple groups around the internet. Hopefully we get things rolling. For what it is our community isnt that bad actually. We have a number of people who actually play and stick with monster every day. Its a really nice thing to see when you have direct contact with the creator of the game and he asks you how people over here are progressing in monster. Feels good to say" Were getting alot better by the day" Simply because it's the truth. I am hoping that one day we will get the chance to play against the japanese. Then we can prove to the creator how we actually can stand up to the japanese community(this will be explained in another post)

As far as the game is concerned. Everyone along with myself put forth the effort to really Breaking down the game of monster. I find myself playing really weird versions of characters to see where the character potentials lie. I personally believe that every character in every shift is playable(with the exception of Aleksander because it doesnt matter what shift you pick lol) The optimal shifts for each character I think are as follows:

* Monster Othello
* Freedom Ryougen
* Tranquility Maya
* Monster/Tranquility Delga
* Tranquility Orjuice(Oops I mean orju =P){I prefer Freedom but it isnt optimal}
* Tranquility Siely
* Freedom/Monster rail
* Tranquility Katze
* Whatever shift aleksander hehe

Each character has really specific strengths in Each of the modes I listed. Using a diverse cast, It is the believe that each character, if properly played will do extremely well regardless of shift. I personally use Freedom othello, Freedom orju, Freedom Ryougen( If you havent noticed by now, I really like the freedom shift. There is just so much... Freedom? <3)

Introduction

Hey! I am Ayaimmortal. First off I would like to thank everyone for reading my blog. This of course is going to be the first entry. It isnt going to cover too much however. It is really just there to people to get to know me personally a little better before I go into speaking about Monster.

I am normally a Super Street fighter 2 turbo player. Recently I have branched out into learning Many different fighting games. Monster being one of those games. Upon coming across Monster, Upon first glance I thought that the game looked like shit. I really didnt like how the game looked. It looked "thrown together" And I had a problem with that initially. Then I actually took the time to actually PLAY Monster and needless to say, I was pretty shocked. I played the demo for a little while before actually playing the game. And was really impressed with the gameplay. It was not like all convential fighters that most people are into. It was different in almost every aspect that I can think of, mechanically speaking of course.

No one in america was really playing the online trailer at the time. Not too many people even knew about the game in the first place. So I pretty much waited to play the game anymore. I had only played it 2 times before actually stopping. Then later on, I had seen the full game was released and that people on Shoryuken.com was really getting into Monster. I decided after that to create an irc room(#8105Monster on efnet: For those of you who do not have IRC. You can download it from MIRC.com) To my suprise the first day for monster was FULL of people playing the game. Was quite a shock to say the least. To sum this up. Monster in america seems to be growing quite a bit. Xenozip, several other people along with myself are really going to try to push Monster. The game is still in development. So please keep on the look out for Monster coming to you very very soon!