少数の月に更新するためにこのblogを残念なAM。 私はモンスターおよび私の自身の個人的なビデオゲームのずっと養育の現在の生産との助力と同様、他の事のalotととても忙しい。 しかし私は別の時にそのゲームの進歩を話し、示す。 適用がモンスターに変わる間、ここ数か月間の間モンスターの新版をテストするIve、私は相当数の事を渡ってつまずき。 日本の聴衆はモンスターが遊び幾分にくい信じる。 アメリカおよびカナダプレーヤーはこの事実に同意しない。 モンスターのテストは理解し実際に複雑またはにくいことができるゲームについての多くの事があると証明した。 ここ数か月間ののモンスターに作ったそれらのプロセス大いにより容易におよびよりバランスをとられるalotを行なわれていた変更は湧き出る。 それらの病気のリストのalotはこれを読んでいる人々のために変わる。
*Monsterに今現在円形のタイマーがある。 これは複数の理由のために必要だった:
1: より速いgameplay励ますため
2: 現在モンスターを演じているアーケードがお金の規則のためのそれを必要とするので。
everyonesの意見でタイマーはマッチが適切な遊び、区分と終わる実際に長い時間を取ることができるので非常に大いに必要だった。
モ ンスターのための*Theのごまかすシステムはあるのに使用したものをと非常に異なっている。 進水移動を行った後前にモンスターに、衝突のよい数のためのあなたの反対者をごまかせた、それからそれらは地面に説得力があ当る。 今ゲームは何衝突土地かへあなたの行くことあなたの発射筒の高さが言うと言う。 更に多くは、そこにこの新しいコンボシステムに基づくこれ以上の再開のcombosでない。 かなり興味深い変更のための作り
*すべてまたはほとんどすべての特性のspritesはredrawnおよび点のレンダリングによって生き返らせてである。 要するに。 特性は写実的な分解検査を得ている。 そして正直なところ、約時間のhahaha。
*転位システムはわずかに異なっている。 転移の技術は今極度の在庫を使うように要求する。 これは行われないもはやゲームの前のバージョンで前もって形成されたcombosことをのそのalot意味する。 どんなに新しいコンボの可能性のためのドアを開ける。
非常にすぐに上がるパッチを回転させる少数の推測されたうわさはここにある。
オンライン演劇システムを*updated
新しい特性または移動の*possibility
*new GUIおよびaは分解検査を与えた
段階を*updated
すべての上記は創作者によって確認されなくてところで述べられた。 おそらく病気の更新はそれについて後でこれまたは完全に忘れている。
This is for the japanese readers. it is a translated version of the below post
Monday, August 27, 2007
Whoa?? Remastery? About time son!
I am sorry for not having updated this blog in a few months. I've been so busy with alot of other things as well as helping with the current production of monster and My own personal video game, The Upbringing. But I will speak and show progress on that game at another time. Ive been testing the new version of monster for the last few months and while applying changes to Monster, I have stumbled across quite a few things. The japanese audiences believe that monster is rather hard to play. American and canadian players disagree with this fact. The testing of Monster has proven that there are many things about the game that could actually be confusing or hard to understand. well the changes that have been made to monster with in the last few months have made those processes MUCH easier and alot more balanced. Ill list alot of those changes for the people reading this.
*Monster NOW currently has a round timer. This was needed for several reasons:
1: to encourage faster gameplay
2: because the arcades that are currently playing monster will need it for regulation of money.
In everyones opinion the timer was very much needed as matches could take a REALLY long time to finish with proper playing and zoning.
*The Juggling system for monster is very different from what it used to be. Before in monster after you performed a launching move, you would be able to juggle your opponent for a good number of hits and then they would hit the ground forcefully. NOW the game says that the height of your launcher says how many hits your going to land. Further more, There will be NO more relaunch combos based on this new combo system. Makes for quite the interesting change
* All or almost all the character sprites will be redrawn and reanimated by dot rendering. In other words. The characters are getting a graphic overhaul. And to be honest, Its about time hahaha.
* the shift system is slightly different. The shifting technique now requires that you spend super stock. This means that alot of combos that were able to be preformed in the previous version of the game are no longer able to be performed. However opens the doors for new combo possibilities.
Here are a few speculated rumors revolving the patch coming up very soon.
*updated online play system
*possibility of new character/moves
*new GUI and a gave overhaul
*updated stages
All of the above were mentioned by the creator but where not confirmed. Ill probably update this later or completely forget about it.
*Monster NOW currently has a round timer. This was needed for several reasons:
1: to encourage faster gameplay
2: because the arcades that are currently playing monster will need it for regulation of money.
In everyones opinion the timer was very much needed as matches could take a REALLY long time to finish with proper playing and zoning.
*The Juggling system for monster is very different from what it used to be. Before in monster after you performed a launching move, you would be able to juggle your opponent for a good number of hits and then they would hit the ground forcefully. NOW the game says that the height of your launcher says how many hits your going to land. Further more, There will be NO more relaunch combos based on this new combo system. Makes for quite the interesting change
* All or almost all the character sprites will be redrawn and reanimated by dot rendering. In other words. The characters are getting a graphic overhaul. And to be honest, Its about time hahaha.
* the shift system is slightly different. The shifting technique now requires that you spend super stock. This means that alot of combos that were able to be preformed in the previous version of the game are no longer able to be performed. However opens the doors for new combo possibilities.
Here are a few speculated rumors revolving the patch coming up very soon.
*updated online play system
*possibility of new character/moves
*new GUI and a gave overhaul
*updated stages
All of the above were mentioned by the creator but where not confirmed. Ill probably update this later or completely forget about it.
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