Sunday, October 7, 2007

Monster 1.11b: Tier List and Discussion

Well Monster 1.11b has been out for about a week now and of course like with any game, There will be speculation about who is good, Who is not good etc. But I have a strong feeling now that everyone is very much playable. I Might have to excuse aleksander from that previous statement because he completely garbage. In contrast to my last post about tiers This is what i believe tiers are after experimenting and playing against various people.

Tier list:

Unknown Tier:

Ryougen???: Now there are things that make me believe that ryougen is still the top character in the game, And there are things that make me disagree. Ryougen still has the range and the raw power that he had in the previous versions of the game. Insane poking speed despite his huge size and the ability to control all ranges with realitive ease. Now while he still has these things, My personal main problem with ryougen is his ability to combo. His ability to combo and do massive ammounts of damage at will has been completely taken from ryougen. He no longer has the "Easy mode" combos. While this is a good thing, The new system changes didnt allow for ryougen to come up with newer combos, it limited his combo ability alot more than i believe that it should have. I agree with the nerf in ryougen damage, But i wouldnt say remove his combos completely. His parry was even altered to not being as good as before. That change is also fine but it makes me wonder how good ryougen really is now. Even his 623a Catch doesnt have the same combo ability as before. I really dont know where to place him at this point in time, Though i am positive that alot of people will disagree with me, I have a right to my own opinion.

S tier

Othello

Yup this guy hasnt changed a huge bit. His 662a is much slower than before and is now punishable. However, his rushdown is just as good as it always has been. His damage isnt as great as it used to be but with a rushdown like his, i dont think you will have many problems doing damage. His poking game is still as strong as ever. Dominating almost all ranges with extremely long ranged and deceptive pokes. This guy is STILL a top character in Monster.

A tier

Siely

Woah, Did Siely improve or what? Her damage(like with everyone else) was severely toned down. But her Pressure and mix up game are what make her a VERY strong character now. Not to mention she can actually run away from you due to the fact that she has an air dash. Her air to air game is top notch. There arent many attacks that will be beating her out in the air. and to top it all off she is rather simple to play. A great starter character for anyone just getting into the game. If your interested in learning Monster? Learn Siely.

Right now These are the certain character placements. Everyone below them are actually currently still in discussion. Hopefully next time i can come to some sort of placement for ryougen.


Tuesday, October 2, 2007

Monster 1.11b: First thoughts and Speculation

Well now that the new patch has finally been released, I can finally rest easy knowing that now I have people to play with instead of consistantly testing things on my own all of the time. With that in mind I now have a chance to be able to tell what each and every character is capable of doing in a vs environment. I have only been able to test combos and tactics for 2 characters lately and i probably will only go indepth about those 2 characters. Monster's game system has also greatly changed since version 1.01 and Now requires a good amount of skill and understanding to completely use the system to its maximum potential.

Monster now has a "reset" system. This system resets your opponent at the point of contact when you hit them with an normal anti air or air to air attack(meaning any move that isnt a special move or a "C" move.) Upon the removal of the bursting system and the addition of this system, Monster took a really huge turn in the style of play that it had before. Where alot of the characters in monster were very offensive heavy, now Because of alot of the changes can actually be defensive and not have much worry about the burst system resetting the pressure situation for both players. Though before you could not combo after bursting Bursting still left the attacker at somewhat of an advantage if properly used with the point system. The bursting system could have been refined all together. But the Monster staff felt that the system should be removed all together to create a more technical turn. At least in my opinion.

Specific character changes in monster leave me to wonder what turn will the game actually make. Will the game actually take more of a traditional turn or will it stay on the beaten path of "Different game" I like difference. The same shit to me makes it really boring and unexciting to play. Monster however constantly(both good and bad thing) changing things up to keep me wondering what will be next. Alot of the characters got needed changes and some got unneeded changes. Overall i personally believe that monster right now is still very much good and is still very much alive. Its just a matter of keeping it that way.

With some of the more recent changes i believe i can still tier the characters based on the information that has been gathered

S tier
Ryougen/Othello(maybe)

A tier
Siely
Othello

B
Katze
Maya
Rail

C tier

Orju
Delga

Trash tier
Aleksander

*will finish updating when i am not so lazy*