Monday, March 5, 2007

Character Breakdown: Orju

Well, I Think that it is about time to start breaking characters down as much as we can. This game is consisted of many different types of characters with very unique playstyles and moves. The game is VERY balanced as far as alot of characters go(with the exception of ryougen; Who deals insane damage with very little effort much like othello) But This portion of the blog is going to focus on Orju.

I have been playing orju ever since the release of Monster. The fact that he is a rat who is "half human" is awesome lol. He has cool looking moves and has very awesome chracter design and development. He has the ability to rush down and the ability to sit back and wait patiently. Orju is a very well rounded character. Coupled with alot of different skills from various different plays and playstyles, Recently People have been starting to pick up orju. He has alot of tools at his disposal that take care of alot of characters. His match ups, While at first were thought to be completely beyond hope, are suprisingly in his favor or even with. Some match ups he does have a problem in, But he has no "unwinnable" match ups.

Monster orju is pretty shitty honestly. He doesnt really have shit going for him other than a crappy ass timestop that is only good if the opponent is in the air. Good luck with that one. His specials are pretty ass while shifted so they dont really do him any justice so dont even bother using them.

Tranqulity Orju is REALLY good. Possibly Orju's best shift mode. Standing 5c shift enchanted(Shifted 236A) Dubbed"Powerbreak HAX" Is a really REALLY good move. When the move starts up it allows the controller(orju) to create a ring that has a really large range. When this move is used if your opponent attacks with in the rings range(even the outside of the ring), then it will powerbreak the opponent if you have more points then them. In most cases Orju will probably make sure he has more points than the opponent. A smart orju player would anyway. Orju also has "unblockables" with his Green dot(236b Shifted). Its a move that poisons the opponent as well and they lose a small ammount of health for a good period of time. This becomes really useful when your opponent is low on life. Though it will not kill the opponent, It does chip away really well bit by bit. 214a with orju shifted is your"oh fuck I need to get out of this shit" move. Shift enchanted 214a leaves a trail of leaves behind. This move become a really REALLY good move for His wake up game keeping pressure on the opponent and allows for a free mix up. The only move that doesnt really do too much for Orju is 623A. It's ok, but the move still cannot be used as an anti air unless enchanted by any enchant. Pretty depressing hehe.

Freedom Orju is wow, I mean wow. I have seen some INSANE shit with freedom orju. That is probably because I do most of that crazy shit with him lol. Oh wait... I do ALL of the crazy shit with freedom Orju. He has really good mix ups and a really solid pressure game. Nice frametraps and REALLY damaging combos midscreen and corner. Shifted 214a can create unlimited mix up potential if used properly. Freedom Orju also moves really fast with the use of 214A. The move is just silly and should be used to create mix ups. If the move is enchanted while shifted the blue trail is unblockable AND it knocks down. This could lead to all kinds of tricks for Orju. Orju's throws become VERY important in freedom mode because one throw could mean you taking half a life bar with just one shift. Too powerful( well not really i just say that)

Ill update this entry when my hands arent tired lol